Defense Update’s covers some of the latest trends and technologies at the Interservice, Interservice/Industry Training, Simulation & Education Conference (I/ITSEC) exhibition.
Parallel to the development of defense technology, the military profession has become more complex. Besides mastering combat skills, soldiers must be qualified as computer operators, capable to rapidly learn and absorb complex new systems, such as new weapon, protective equipment, versatile radios, cameras, lasers, precision-guided weapons and targeting systems, remote controlled systems and complex command and control networks. Soldiers must be absolutely proficient with these systems, as even the smallest mistake could become devastating, making the difference between victory and defeat.

Modern simulation and training systems are being integrated into the platforms and weapon systems, becoming part of routine operations and sharpening skills and performance, far beyond basic training, which still follows traditional guidelines. Such techniques were optimized for operators using synthetic environment for operation. There are many examples for such special trade applications, including signal and image intelligence analysts, mission payload operators, air defense specialists, air controllers, operators of unmanned aerial, ground or underwater vehicles, etc. Such ‘on the job’ training is embedded in their routine missions and integrated into operational consoles, providing fresh trainees and even seasoned operators with rapid, yet gradual introduction, to more complex tasks, viewed within their operational working environment. Warfighters and support personnel operating under active combat conditions, especially those engaging the enemy with direct fire, must rely on a ‘realistic combat presentation’ training environment, recreating terrain, friendly forces, simulated weapons and systems, enabling trainees to practice their individual, team and collective skills in realistic simulated combat drills.
Limited by existing graphical engines and displays, basic simulators used sofar have supported specific tasks that could adequately and realistically represent real situations with limited details, such as aerial engagements. Examples for such applications were emergency procedures and weapon systems trainers for pilots, communications systems trainers, and tank gunnery simulators. More challenging requirements were met by much more complex flight simulators that could be afforded only by few air forces, to sharpen their fighter pilot’s skills.
To provide such capabilities, the military has recently begun using gaming technology with the idea that today’s soldiers are more apt to learn from and use the technologies driving today’s XBox and Playstation games. The advancement of games and availability of low-cost PC/graphics processors have evolved to the point of near parity with high-end imaging graphics systems used in high-end simulators, providing the armed forces with viable, effective and exciting video games-based training techniques, used for recruitment and training of specialist warfighters. Different goals and technical challenges are met by current simulators, developed for convoy-infantry trainers, designed specifically to instruct mounted and dismounted infantry fighting in asymmetric, mostly urban warfare. The new training objectives were beyond the capabilities offered by the closed architecture of existing systems. Furthermore, trainees are required to train on realistic urban models, involving detailed geographic representation of the area, where pathfinding and urban navigation can be drilled. Implementing realistic human behavior during riot control, as well as hostile individuals, in addition to correct representation of enemy tactics, techniques and procedures, is becoming top priority in modern asymmetric counter-insurgency operations.
To provide such capabilities, the military has recently begun using gaming technology with the idea that today’s soldiers are more apt to learn from and use the technologies driving today’s XBox and Playstation games. The advancement of games and availability of low-cost PC/graphics processors have evolved to the point of near parity with high-end imaging graphics systems used in high-end simulators, providing the armed forces with viable, effective and exciting video games-based training techniques, used for recruitment and training of specialist warfighters. Different goals and technical challenges are met by current simulators, developed for convoy-infantry trainers, designed specifically to instruct mounted and dismounted infantry fighting in asymmetric, mostly urban warfare. The new training objectives were beyond the capabilities offered by the closed architecture of existing systems. Furthermore, trainees are required to train on realistic urban models, involving detailed geographic representation of the area, where pathfinding and urban navigation can be drilled. Implementing realistic human behavior during riot control, as well as hostile individuals, in addition to correct representation of enemy tactics, techniques and procedures, is becoming top priority in modern asymmetric counter-insurgency operations.
Other topics covered in this review:
- Simulation & Training technologies at I/ITSEC 2007
- Populating the Virtual Worlds
- Training and Simulation for the First Responders
- Practicing Air/Ground Missions




The Hermes 450 UAVs are operated by various military forces worldwide and are deployed in battlefields such as Iraq and Afghanistan to the full satisfaction of the customers. Since the first deployment of the Hermes 450, the aircraft was successfully marketed worldwide, and was selected by several international customers, including the UK and Singapore. Elbit recently introduced an enhanced version known as Hermes 450B, designed for the Watchkeeper program. This platform provides more robust airframe, increased payload capacity and extended endurance. In addition to the airframe enhancements, Elbit recently introduced more advanced ground control system which can simultaneously control multiple aircraft. Other improvements included enhanced automatic landing and takeoff capability and advanced mission equipment and payloads offering better performance.



Sofar, world attention has focused on Iran’s uranium enrichment program. This process is far from being simplistic affair. Basic uranium enrichment involves increasing the concentration of fissile U-235 found in uranium, which must be enriched to about 3.5 percent for a controlled nuclear reaction, however weapons-grade uranium requires enrichment to over 90%. The entire process requires passing uranium through a series of centrifuges, which are 1.8cm-high spinning tubes creating centrifugal force separating the different uranium isotopes. By connecting 164 of the centrifuge machines together in a cascade, the gas is successively enriched in several individual stages, providing the basic module for an enrichment facility.

Unlike the USAF Reapers, used as ‘hunter killer’ platforms, loaded with guided bombs and Hellfire missiles, the RAF Reaper UAVs are currently unarmed but the RAF is planning to fly armed missions as soon as by 2007 year’s end.
The USAF Reaper are operational in Afghanistan since September 2007 averaging about one sortie per day. As practiced with Predator As, Reapers are operated by the
The RAF’s participation in the joint US/UK Combined Predator Task Force gave them a unique insight into the USAF (US Air Force) Predator A operations, which allowed a seamless transition to the RAF’s use of Reaper, the UK variant of Predator B.




President Mubarak’s announcement just one week before his National Democratic Party’s conference is regarded as no surprising coincidence. Used as a means to bolster the president’s flagging popularity, since the Moslem Brotherhood managed to strengthen its power in Parliament (thanks to President George W Bush’s catastrophic “democratization” policy), Mubarak needs everything in the book to strengthen his image in the eyes of his public. There can be no better way to achieve this by a dramatic declaration on such a highly prestigious national project. That this issue is very much ‘en vogue’ these days in Cairo seems to stem from Mubarak’s son Gamal’s call last September revealing plans for an Egyptian nuclear program – a call that reversed a policy by shelving such plans as a result of the 1986 Chernobyl accident. Incidentally, Gamal Mubarak’s 2006 speech also took place around the time of the party’s convention.
At the center of Egypt’s nuclear program is the Inshas Nuclear Research Center in Cairo. Inshas hosts a 2-megawatt, Soviet-supplied research reactor that started in 1961 and runs on ten-percent-enriched uranium fuel. The reactor was shut down for renovation during the 1980s, but started up again in 1990. In 1992, Egypt had signed a contract with Invap, Argentina’s leading nuclear organization, to build a 22-megawatt research reactor at Inshas. According to statements by an official at Argentina’s embassy in Washington, DC, construction began in March 1993.



GDLS and AM General invested over $10 million for risk reduction development and maturation of this vehicle and its innovative In-Hub Hybrid Electric Drive system. AGMV has unique protection attributes, combining a hexagon shaped armored capsule for mine protection while optimizing also for side blast deflection and small-arms protection. At a gross vehicle weight of 14,000 – 16,000 lbs with integral A kit armor, protecting against small arms, mines, IEDs and blast, the new vehicle can carry payloads of up to 5,000 lbs and be air transportable in C-130, CH-53 and CH-47.
Light Utility Hybrid (LUV) from MillenWorks
Protected Vehicles Inc. introduced at Modern Day Marine 2007 the
The vehicle is offered in both, hardtop (fully protected) and soft top configurations. The hardtop version carries a payload of 7,000 – 9,500 lbs while the soft top can carry up to 12,000 lbs of payloads. Despite its low weight, Protector provides full protection from mines, IEDs and small arms. It is fitted with basic armor (A kit) protecting against small arms for the body and windows. Protector carries a weapon mount for 0.50 or M240/249 machine guns and provides rifle ports on all sides. The vehicle can be fitted with Hutchinson runflat tires and is protected from mine explosions, both under the wheels and centerline. Protection level can be enhanced to meet specific requirements. For example, a B kit protecting up to 0.50 Cal weighs about 1,100 lbs, and full IED, FSP and EFP protection would weigh up to 5,000 lbs.

Protected Head Gear
Advanced Combat Helmet that will offer increased performance by adding face, neck and increased head protection. The new helmet uses a split-shell design featuring an air vent across the top, for heat stress reduction. It also employs a novel suspension, designed for improved stability, reducing weight adding comfort and impact protection. Interchangeable face armor components will make this future helmet adaptable to increasing threat levels. Among the latest protection device, one of the products bringing relief to many warfighters is the new ballistic groin protector from ArmorWorks, based on a similar, non-ballistic groin protector cup widely used by baseball players. The new ballistic cup is made from Kevlar is designed to protect warfighter’s sensitive body organs against fragments, small arms fire and impact. The product is anatomically shaped for the male and female groin area and its design ensures comfort over extended use.
Magpul Introduces the Masada Adaptive Combat Weapon
Over a thousand CREW systems of an earlier version are currently operating in theater. These systems were delivered last year by EFW, as part of a rapid fielding effort made by JIEDDO. At MDM 07 and AUSA 07 the company displayed the latest upgraded version of the system, offering more sophisticated programming and power management enabling efficient operation of collocated communications systems. The new system utilizes the same antenna payload and mast of current CREW systems.
Countermeasures are only one facet of combating IEDs. An RG-33 MRAP displayed at MDM 07 demonstrated another step forward in the defeat of IEDs, based on the location, identification and disruption or initiation of the suspected object from a safe distance.
Among the aviation programs promoted at the 2007 Modern Day Marine expo were the new CH-53K Sikorsky, and FireScout Vertical Takeoff and Landing Unmanned Aerial Vehicle (VT-UAV) from Northrop Grumman, which was presented for the first time as a weaponized platform, loaded with a quad launcher carrying Viper Strike weapons. Models of Sikorsky’s future helicopter versions based on the X2 coaxial rotor propulsion system included a VT-UAV, an attack helicopter which could become a future successor for the AH-1W Cobra and an assault helicopter platform, a potential successor to the UH-60 helicopter.
A new concept from Boeing highlighted a future pulsejet powered hevy lift VTOL platform, capable of carrying medium armored vehicles weighing up to 30 tons. Advanced PulseJet Vertical Lifters Boeing is studying a vertical take-off and landing (VTOL) aircraft that could lift heavy payloads of up to 30 tons, utilizing innovative ‘advanced pulsejet’ propulsion. While basic pulsejet is well understood (it was implemented in the 1940s with the V-1 flying bombs) Boeing
X2 VT-UAV











