Rapid re-construction of complex urban environments presents a challenge, already addressed by an automated, urban scene-generating process, performed by specialized systems developers such as TerraSim, Inc. The company demonstrated its TerraTools terrain generation and visualization software at I/ITSEC, highlighting new capabilities made available through their new Core 3.5 release.
Operating within the simulator’s synthetic environment are computer-generated Semi-Automatic forces (SAF), drawing their behavior characteristics and modes of operations from computerized libraries, such as SAIC’s OneSAF – a simulation development environment enabling users to develop training scenarios simulating combat; combat support; combat service support and C4ISR applications. Utilizing this tool kit, users can compose new entities, units, groups, behaviors and scenarios with little to no pre-programming. The system builds on SAIC’s Synthetic Environment Core (SE Core) – as a set of virtual components, common to multiple simulation systems, helping services to reduce redundancy, increase realism and interoperability, while lowering development costs, operation and support. Among the features provided by these components, are common services such as after-action reviews, command, control, communications, computers, intelligence, surveillance, and reconnaissance (C4ISR) capabilities; scenario generation; and exercise management tools. The system also integrates with the U.S. Army’s OneSAF environment, providing enhancements, such as ultra-high-resolution buildings.

These virtual landscapes can be ‘populated’ with objects such as vehicles and warfighters, partly controlled by the trainees and others, controlled by computer generated forces. These models must also be maintained as realistic and as close as possible to ‘real world’ systems. Most recently, an example is the introduction of Mine Resistant Ambush Protected (MRAP) vehicles, planned to replace many missions currently carried out by HMMWVs in Iraq and Afghanistan.
Mission simulators, such as urban warfare trainers, convoy trainers must be modified to include the new vehicle, its typical performance and associated operational procedures. While the vehicle manufacturers are constructing the new vehicles, simulators are being updated with new 3D vehicle libraries created by MetaVR. These models depict the primary MRAP vehicles that have been committed to production as 3D entities for simulating counter IED activities, or route-clearance operations by Explosive Ordinance Disposal (EOD) teams. The new vehicles are represented with their distinctive V-shaped hull, assisting deflection of mine or IED blast away from the vehicle’s interior. With their appropriate markings, accurate geometry, and damage states, the new models can be used in counter-IED training scenarios.
Specializing in the development and presentation of adversary entities, SAIC’s RealTime Adversarial Intelligence and Decision Making (RAID) anticipates and represents enemy actions in tactical ground operations. The RAID program has developed key technologies and tools capable of producing in-execution running estimates and analysis of an enemy’s probable activity. A primary focus is on tactical urban operations against irregular combatants. RAID leverages novel, approximate game theoretic and deception-sensitive algorithms, to predict enemy actions, detect likely deceptions and provide tactical commanders with real-time enemy estimates. RAID also produces improvised explosive device (IED) threat regions and complex ambush estimates.
Further increasing realism are virtual ‘entities’, employing complex behavior characteristics. Designers can create more realistic and compelling simulations in urban settings. AI.implant is advancing the state of visual simulation. AI.implant from Presagis provides visual authoring tools for the creation of computer-controlled characters, including humans and vehicles, These Artificial Intelligence (AI) based characters are used to ‘populate’ virtual environments in video games, simulations, and training applications. AI.implant enables these simulated characters to create sophisticated context specific decisions, to move in realistic fashion within their environment. The system enables users to designate the rules for motion and decision-making logic of the characters. It also creates an ‘AI world’ used for the character’s perception and path planning. The system is available as a plug-ins for Autodesk 3ds Max and Maya, as well as a stand alone application called the Artificial Intelligence Development Environment (AI.DE) for authoring and debugging for Windows, Linux, Xbox 360, and Playstation3 applications. These characters can represent civilians, friendly or hostile elements as well as complex and illusive ‘terrorist’ characters, which can assume ‘innocent’ or ‘hostile’ characteristics in complex asymmetric warfare scenarios.

Characteristic of such new trends is Elbit Systems’ Smart Entities artificial intelligence-driven presentation of terrorist elements, unveiled at I/ITSEC 2007. These interactive, Terrorist Computer Generated Forces (TCGF) embedded into computer models implements decades of operational experience and research, conducted with Israel Ministry of Defense. “Smart Entities” incorporate a broad range of terror and urban warfare scenarios, providing Israel’s Defense Forces with a level of high fidelity training, presented as real as it gets. These models are based on Israel Defense Forces validated operational experience in counter-terror and insurgency warfare, as well as in-depth research, conducted with Israel’s Ministry of Defense on terrorist behavior, under low intensity conflict (LIC) and homeland security (HLS) scenarios. It is also an outcome of collaboration with professionals in cognitive Human Behavior Research & Modeling using unique AI technologies.
Interacting with such ‘smart entities’, warfighters can utilize immersive displays, applying the new ExpeditionDI Un-Tethered, Man-Wearable Immersive Training (MWIT) Platform currently available from Quantum3D. This battery-powered, wearable simulation suite is equipped with multiple positional trackers and is powered by Quantum3D Thermite man-wearable Tactical Visual Computer, providing high-fidelity real-time graphics to eMagin’s Z800 3Divison. ExpeditionDI allows researchers and training system providers to integrate solutions with a wide variety of software, synthetic environments and toolsets, in order to evaluate new training technologies and deploy training systems for dismounted infantry and first responders.
Fighting smart entities in an immersive virtual reality battlezone? Can it be more realistic than that? Strategic Operations, Inc. (St/Ops) is offering hyper-realistic training environments for military, law enforcement and other organizations responsible for homeland security, using state-of-the-art movie industry special effects, role players, techniques, training scenarios, facilities, mobile structures, sets, props, and equipment. St/Ops is part of Stu Segall Productions, a large independent TV/movie studio. Since most combat casualties are suffered by few, but highly critical errors, frequently caused already early in combat engagements, by less experienced personnel, new training systems are becoming imperative in preventing the notorious fratricide scourge, which haunts every combat commander. Strategic Operations, Inc. (St/Ops) is promoting its “hyper-realistic” training and rehearsing environment to practice combat before it actually happens. St/Ops realistically simulate the look, feel, smell, sounds, and effects of the battlefield in a high degree of fidelity in a training environment that participants willing suspend disbelief so as to emotionally (and physiologically measurably) become totally immersed and eventually stress inoculated.
Other topics covered in this review:
- Simulation & Training technologies at I/ITSEC 2007
- Populating the Virtual Worlds
- Training and Simulation for the First Responders
- Practicing Air/Ground Missions



To provide such capabilities, the military has recently begun using gaming technology with the idea that today’s soldiers are more apt to learn from and use the technologies driving today’s XBox and Playstation games. The advancement of games and availability of low-cost PC/graphics processors have evolved to the point of near parity with high-end imaging graphics systems used in high-end simulators, providing the armed forces with viable, effective and exciting video games-based training techniques, used for recruitment and training of specialist warfighters. Different goals and technical challenges are met by current simulators, developed for convoy-infantry trainers, designed specifically to instruct mounted and dismounted infantry fighting in asymmetric, mostly urban warfare. The new training objectives were beyond the capabilities offered by the closed architecture of existing systems. Furthermore, trainees are required to train on realistic urban models, involving detailed geographic representation of the area, where pathfinding and urban navigation can be drilled. Implementing realistic human behavior during riot control, as well as hostile individuals, in addition to correct representation of enemy tactics, techniques and procedures, is becoming top priority in modern asymmetric counter-insurgency operations.

The Hermes 450 UAVs are operated by various military forces worldwide and are deployed in battlefields such as Iraq and Afghanistan to the full satisfaction of the customers. Since the first deployment of the Hermes 450, the aircraft was successfully marketed worldwide, and was selected by several international customers, including the UK and Singapore. Elbit recently introduced an enhanced version known as Hermes 450B, designed for the Watchkeeper program. This platform provides more robust airframe, increased payload capacity and extended endurance. In addition to the airframe enhancements, Elbit recently introduced more advanced ground control system which can simultaneously control multiple aircraft. Other improvements included enhanced automatic landing and takeoff capability and advanced mission equipment and payloads offering better performance.



Sofar, world attention has focused on Iran’s uranium enrichment program. This process is far from being simplistic affair. Basic uranium enrichment involves increasing the concentration of fissile U-235 found in uranium, which must be enriched to about 3.5 percent for a controlled nuclear reaction, however weapons-grade uranium requires enrichment to over 90%. The entire process requires passing uranium through a series of centrifuges, which are 1.8cm-high spinning tubes creating centrifugal force separating the different uranium isotopes. By connecting 164 of the centrifuge machines together in a cascade, the gas is successively enriched in several individual stages, providing the basic module for an enrichment facility.

Unlike the USAF Reapers, used as ‘hunter killer’ platforms, loaded with guided bombs and Hellfire missiles, the RAF Reaper UAVs are currently unarmed but the RAF is planning to fly armed missions as soon as by 2007 year’s end.
The USAF Reaper are operational in Afghanistan since September 2007 averaging about one sortie per day. As practiced with Predator As, Reapers are operated by the
The RAF’s participation in the joint US/UK Combined Predator Task Force gave them a unique insight into the USAF (US Air Force) Predator A operations, which allowed a seamless transition to the RAF’s use of Reaper, the UK variant of Predator B.




President Mubarak’s announcement just one week before his National Democratic Party’s conference is regarded as no surprising coincidence. Used as a means to bolster the president’s flagging popularity, since the Moslem Brotherhood managed to strengthen its power in Parliament (thanks to President George W Bush’s catastrophic “democratization” policy), Mubarak needs everything in the book to strengthen his image in the eyes of his public. There can be no better way to achieve this by a dramatic declaration on such a highly prestigious national project. That this issue is very much ‘en vogue’ these days in Cairo seems to stem from Mubarak’s son Gamal’s call last September revealing plans for an Egyptian nuclear program – a call that reversed a policy by shelving such plans as a result of the 1986 Chernobyl accident. Incidentally, Gamal Mubarak’s 2006 speech also took place around the time of the party’s convention.
At the center of Egypt’s nuclear program is the Inshas Nuclear Research Center in Cairo. Inshas hosts a 2-megawatt, Soviet-supplied research reactor that started in 1961 and runs on ten-percent-enriched uranium fuel. The reactor was shut down for renovation during the 1980s, but started up again in 1990. In 1992, Egypt had signed a contract with Invap, Argentina’s leading nuclear organization, to build a 22-megawatt research reactor at Inshas. According to statements by an official at Argentina’s embassy in Washington, DC, construction began in March 1993.



GDLS and AM General invested over $10 million for risk reduction development and maturation of this vehicle and its innovative In-Hub Hybrid Electric Drive system. AGMV has unique protection attributes, combining a hexagon shaped armored capsule for mine protection while optimizing also for side blast deflection and small-arms protection. At a gross vehicle weight of 14,000 – 16,000 lbs with integral A kit armor, protecting against small arms, mines, IEDs and blast, the new vehicle can carry payloads of up to 5,000 lbs and be air transportable in C-130, CH-53 and CH-47.
Light Utility Hybrid (LUV) from MillenWorks
Protected Vehicles Inc. introduced at Modern Day Marine 2007 the
The vehicle is offered in both, hardtop (fully protected) and soft top configurations. The hardtop version carries a payload of 7,000 – 9,500 lbs while the soft top can carry up to 12,000 lbs of payloads. Despite its low weight, Protector provides full protection from mines, IEDs and small arms. It is fitted with basic armor (A kit) protecting against small arms for the body and windows. Protector carries a weapon mount for 0.50 or M240/249 machine guns and provides rifle ports on all sides. The vehicle can be fitted with Hutchinson runflat tires and is protected from mine explosions, both under the wheels and centerline. Protection level can be enhanced to meet specific requirements. For example, a B kit protecting up to 0.50 Cal weighs about 1,100 lbs, and full IED, FSP and EFP protection would weigh up to 5,000 lbs.

Protected Head Gear
Advanced Combat Helmet that will offer increased performance by adding face, neck and increased head protection. The new helmet uses a split-shell design featuring an air vent across the top, for heat stress reduction. It also employs a novel suspension, designed for improved stability, reducing weight adding comfort and impact protection. Interchangeable face armor components will make this future helmet adaptable to increasing threat levels. Among the latest protection device, one of the products bringing relief to many warfighters is the new ballistic groin protector from ArmorWorks, based on a similar, non-ballistic groin protector cup widely used by baseball players. The new ballistic cup is made from Kevlar is designed to protect warfighter’s sensitive body organs against fragments, small arms fire and impact. The product is anatomically shaped for the male and female groin area and its design ensures comfort over extended use.
Magpul Introduces the Masada Adaptive Combat Weapon
Over a thousand CREW systems of an earlier version are currently operating in theater. These systems were delivered last year by EFW, as part of a rapid fielding effort made by JIEDDO. At MDM 07 and AUSA 07 the company displayed the latest upgraded version of the system, offering more sophisticated programming and power management enabling efficient operation of collocated communications systems. The new system utilizes the same antenna payload and mast of current CREW systems.
Countermeasures are only one facet of combating IEDs. An RG-33 MRAP displayed at MDM 07 demonstrated another step forward in the defeat of IEDs, based on the location, identification and disruption or initiation of the suspected object from a safe distance.











